#include "GTexture.h"

namespace GEngine
{
	// Fill table for 4x4 pixels
	GSize TextureFormatBlockSizes[G_TF_COUNT] = { 0 };

	GTexture::GTexture()
	{
	}

	GTexture::~GTexture()
	{
	}

	GSize GTexture::GetBlockSize(GTextureFormat Format)
	{
		return TextureFormatBlockSizes[Format];
	}
}